DX11 SET SAMPLER STATE LOD

Sets the minimum and maximum mipmaps that the associated shader can access.
0 represents the most detailed mipmap and higher values successively less detailed maps.
You can set the min value to a very large negative and the max value to a very large positive value
to ensure that all mip maps are used no matter how many you have, which is the default for a newly
created sampler state.

  Syntax
DX11 SET SAMPLER STATE LOD samplerState, minLOD, maxLOD
  Parameters
samplerState
Dword
The sampler state to set the mip map level of detail range for.
minLOD
Float
The lower end of the mipmap range to clamp access to.
maxLOD
Float
The upper end of the mipmap range to clamp access to.

  Returns

This function does not return a value.

  See also

SAMPLERSTATE Functions Menu
DX11 Function Categories